![]() Well done We that do not know much about flash animation should go and start now. Next time I will post a video controlling a flash animated Multiview overlay. I am now started creating my collection of flash animated Lower-Third. if not, I will probably share my Flash control :) Let us wait for vMIx if they will add this feature. This feature can be added easily since the control wiil only modify a simple configuration text file "config.txt" that comes with my SWF. VizRT Trio CG for instance appears to output Key/Fill over 2 channels as created my GUI to show our friends in vMIX that it is possible to control a flash animated overlay if we are going to setĪ standard/common actionscript for all to use in making SWF overlay targeting dynamic text field. It's definitely not essential to me, but I think it'd be a great tool, and particularly if other commercial CG's provide a similar dual SDI key/fill input it'd open up the market for vMix a bit more as well. Some sort of input management system would eliminate this, which I've also put in a feature request somewhere I think. Once the number of inputs gets above about 10 (for me) I start to find it tricky to get the inputs I need on screen quickly. ![]() The built-in control of XAML inputs is great, but the animation possibilities and programmable nature of flash is more flexible than XAML.ģ) Trying to manage a lot of graphics in the current vMix input layout is difficult. We've run some flash overlays and written our own control software, but it's not ideal. The main advantages I can see of the CasparCG/vMix setup is:ġ) It is a client/server model, so it allows you to run with a second operator managing the graphics separate from the mixer PC.Ģ) Whilst vMix does support flash inputs, it doesn't provide control software for managing those inputs. ![]()
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